Sometimes reading rules might get mind boggling. Writting them? Even more! This was the case with one of our latest games in our Family Line, Carrotia.
We initially created a rulebook set, which was also uploaded to the Kickstarter campaign of the game. After having tested a lot with fellow gamers all over the world, sent it to reviewers for feedback and saw the reactions of participants in our cons, we thought that some changes needed to be made.
So here is what has changed!
1) Clear to understand: It seemed that lots of people where confused when reading the rulebook. When do the birds move? When does the Rabbit move? Do we build on the previous maze or create a totally new one? Now the rulebook is easier to understand. It guides you through each round with the needed steps being noted down per round. So now the various components are not so daunting. Different hourglasses, different labyrinths, everything has its place in the game. Everybody can read the rulebook, understand it and have fun playing!
2) Bird effects: Some bird effects in the first edition of the rulebook were the same. This was a decision made after discussions with our playgroups which argued that the game will be easier for kids that way. However we felt that in that case, not all the birds were actually needed. In the revised rulebook you will see that every bird has a unique effect. All of them are nasty, but add spice to the gameplay. Plus, don’t forget, nobody needs to remeber everything by heart. This is why rulebooks exist.
3) New scoring system: Carrotia is a cooperative game. What we mostly aim is for everybody to understand that you do not lose if Master Rabbit doesn’t escape from a maze. Master Rabbit is on an adventure. He wears his red cape and must gather as many carrots as possible to feed his colony. He will reach his colony at the end. By how satisfied will his fellow rabbits be from his performance? This is why we created a scoring table that shows how well the Master Rabbit did. So, are you the King of the Rabbits yet?
4) Second Adventure: After all the playtesting we did, both with kids and with adults, we realized that they were having much fun with the first part of the game that incorporates the real-time element. So we thought it would be nice if we did something with the second part that will be as much fun! This is why we added the Second Adventure, called The Quick Race.
Master Rabbit now has to run more in order to gather the carrots! Essentialy, the maze building which is the first part of the game remains the same. In the second phase, all players need to work together create the path for the Master Rabbit, before the hourglass runs out. So now, dice rolling has become real-time too. Again this adventure guids you through every phase step-by-step, so it is easy to understand. Remember, you can play the game any way you like, since now you have two adventures in one rulebook.