Aether Captains is a steampunk themed, scenario-based, asymmetric board game for 1-6 players.
One player commands the mighty naval zeppelins of the Grand Compact: Dauntless and Dominion. As Commander, you have been tasked by the Emperor to defend the Grand Compact and Arkady from the merciless sky pirates. With your staunch crew of steam welders, engineers, navigators and gunners, you fly with honor to confront the pirates threatening Arkady.
The remaining players command waves of attacking sky pirates, each with their own unique objectives which may pit them against any player when it results in the greatest profit for themselves. Infamous and feared, you have risen through the cutthroat cadres to become a War Captain. You swear to never rest until you control the skies and the Grand Compact falls!
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Clash of Corsairs is an expansion for Aether Captains and not a standalone game. This expansion includes new components for the Navy Commander and the Empire as well. Clash of Corsairs adds 2 new ships for the Navy Commander as well as new Action Cards but also different and new Objectives for the protector of Arkady that increase the replayability of the game.
The main focus in this expansion is to give to the Commander alternative missions, alternative game endings as well a variety of new ships and Action cards that introduce to the base game new effects and abilities. At the same time the Land of Arkady is expanded since the new hex tiles grow the whole Empire adding new locations and revealing new powers! Lastly you will be able to discover new Crew Member with unique abilites that will help you during the game!
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Fleet of Doom is the 2nd expansion of Aether Captains and is not a standalone game. This expansion includes new components for the War-Captains. It adds the triple dice-ships for the War-Captains along with new rules and strategies. The triple dice-ships are quite similar to the Navy Commander’s ones but are also equipped with new abilities and Action cards. The War-Captains fleet will be en-powered however there is a flow. These ships are part of more than one dice therefore a War-Captain can choose just one of those ships.
At the same time you will discover the new powers of the Action cards as well as the new Crew Members. Additionally new Objectives will turn the game into a challenge for those who join the enemy’s forces. The new Objectives offer different missions and targets for the War-Captains.
Pre-order your copy here.