Aether Captains features a distinct combat system and unique playing roles that pit the might of the prestigious Navy Commander against a cadre of cutthroat War Captains wishing to dominate the skies of Arkady. Blending strategy and skill, players traverse the skies to acquire crucial resources and crew members that aid them in both their primary objectives and epic air skirmishes. Fending off the shifting storm cloud and the advances of rivals, players must carefully navigate the skies to achieve sky supremacy…or be blown away.
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The main continent of Arkady is divided into three regions. The South, home to the Grand Com-pact and its allies, the North where the nomadic tribes of weapon-makers live, and the West, where the Air Pirates have their bases and supply depots; waging attacks against the Grand Compact.
All cities are a mix of trade and commerce. The Grand Compact is a vast, thriving empire, which requires vast raw resources to create and maintain its technology, commerce centers and populace. Additionally various way-stations and trading posts are scattered throughout the empire aiding travelers, merchants and the military. The other nine city-states of the Grand Compact each has its own capitol city.
The nomadic tribes of the North remain mostly ground dwellers, preferring horse and camels convoys to aetherships. They move throughout the year living in small encampments rather than large cities. They have the reputation for being the finest weapon-makers in Arkady, manipulating aetheric energy, brass, copper and wood to create rifles, pistols and swords of exceptional quality. They are prone to quick violence and loyal friendships.